* I think the mechanism to switch from one world to another (e.g. * D&D Beyond integration is unofficial and so it can break when there are major updates to the site. * Updates frequently, and many of those updates are breaking backwards compatibility in modules. * Good integration with quite a few third party editors, etc. * Licensing is DM-based when using the web client The results post to Foundry or Roll20 automatically.
You go to D&D Beyond, and you click to roll the on-screen dice. Install the browser extension as well for this to work. * Integration with D&D Beyond via Beyond20 - allows use of all these fancy dice sets D&D Beyond is making in Foundry. * Integration with D&D Beyond via Virtual Tabletop Assets - pulls in D&D Beyond character information directly into Foundry.
* Can easily be hosted on a Linux or Windows web server if desired. * Clients can use Chrome, Firefox or Edge and don't have to install anything. Some more for Foundry (some apply to Roll20 as well):
Realize this is an older post, but adding this as informative.